Maps are important to guide your players through the world. Keeping track of where they have been is as much a part of the story as where they are going.
Scales:
Province scale: 1 hex = 1 mile
Kingdom scale: 1 hex = 6 miles
Continent scale: 1 hex = 60 miles
D&D 5e DM's guide suggests using hex paper that has 5mm hexes. (DM guide p14)
Dungeons
Things to consider when creating maps:
- Map: scale and content
- Goal or reward
- Inhabitants
- Features
- Traps, hazards and secrets
- Role play opportunities
Descriptions
Use:
- Sight
- Sound
- Smell
- Touch
eg: The tavern is dimly list by torches in sconses. The patrons fall silent as you open the door. The smell of stale beer, mixed with a hint of urine, strikes you as you step through the doorway.